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Playing As:

  • Tapping the jump button will keep you in the air for longer than just holding it down.
  • Genji is able to play a variety of roles. He can set up ganks, push droids or focus on supportting with shields and heals.
  • Genji will stop moving to cast Monarch Blessing. This can be annoying or even dangerous depending on where you do it, due to his poor acceleration. His movement will not be interrupted if Monarch Blessing is cast while he's in the air, however, making it a safer option.
  • While inside Cocoon, enemies are invulnerable to all sorts of external damage. Tell your allies to save their abilities for when the target comes out of it.
  • Cocoon will bounce off of walls and ceilings until it hits the ground, a target, or it disappears.
  • Cocoon is able to interrupt some enemy abilities, such as Self-Destruct, Nuke and Snipe.
  • Cocoon is one of the most versatile abilities in the game. It can be used to secure a kill, allowing your teammates time to proper position themselves against the victim, as an escape mechanism or (with the proper upgrades) as a powerful pushing tool. Experiment with different upgrades to find your playstyle.
  • Despite being a crowd control effect, Cocoon will ignore cc-immunity shields and will not have its effect reduced by Baby Kuri Mammoth.
  • Cocoon can be reflected. It might be useful to cast it anyway, to shield yourself from enemy damage.
  • Voltar's Drones activate as soon as he's cocooned. Be careful when trying this if you are low on health.
  • Space-Hippo Manure Incense is applied to turrets and Solar drills at reduced damage.
  • Caterpillar King Statue heals Awesomenauts only, unlike Voltar's Healing Wave.
  • Storm Drum spawns at the maximum range of Butterfly Shot. To avoid spawning clouds behind droids when farming, fly above them and fire downwards so that the cloud spawns on the ground.
  • Storm Drum clouds affect a large area around them and ignores terrain. It is possible to kill an enemy hiding behind  turret with it.
  • When an enemy is cocooned, use Storm Drum right before they exit the cocoon to ensure they'll take the extra damage.

Playing Against:

  • Avoid staying in a line with your team when facing a Genji, since his autoattack has innate piercing. That way you won't take as much damage as a whole.
  • Genji is one of the worst 'nauts when it comes to farming Solar early game. Punish him when he tries to farm to harm his late game.
  • Genji has average speed and poor acceleration, especially before buying boots, making him easier to land abilities on.
  • Monarch Blessing will reduce damage taken by a significant percentage. Consider saving your more powerful abilities for when the shield duration ends.
  • Genji can play many different roles in a match. Use the score screen (Tab on keyboards, select on controllers) to see what upgrades he has purchased and plan accordingly.
  • Being a projectile, cocoon is susceptible to reflect and deflect mechanics.
  • Silencing Genji before he can use his powerful abilities can greatly assist in bringing him down.
  • Netting Genji away from his team and using much CC on him is a very good way to shut him down, because other than his abilities he has poor escape mechanics, especially when ganged up on.
  • The best way to trap Genji is by using hard CC abilities, such as snares and stuns. Due to his low acceleration, throws, heavy knockback, and stuns will keep in one place better.

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