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OUTDATED BUILD This build is OUTDATED. This means you will have to improvise to make it work. Builds are outdated when Power Pills (or Free Pills) are included in the strategy. Free Pills have been removed from the game because players stacked the pills with Power Pills Turbo.

This Raelynn build focuses on heavy damage output that Raelynn is capable of.  It prioritises Snipe upgrades first, to allow early to mid-game kills which then catapaults Rae way ahead of enemy's level.  The addition of the green power pills instead of the usual Solar Tree present in other Raelynn builds allow a more offensive build.  Higgs Grenade has been used over 1.21 Battery to trap Nauts easier allowing late-game kills to flow easily.

Recommended Loadout

  • Rift: Higgs Grenade, Nuclear Warhead, Retro Spaceship
  • Snipe: Pump Rifle, Flashy Glasses, Iron Rifle
  • Blaster: Monkey Hand, Joe Doll, Receding Pony Tail
  • Generic: Power Pills Turbo (Red Pills), Denny's Boots, Power Pills (Green Pills)


Purchase Order

Power Pills (Green)

Snipe

Flashy Glasses

Iron Rifle

Monkey Hand

Denny's Boots

Pump Rifle (1/3))

Power Pills Turbo (1/3)

Pump Rifle (2/3) and (3/3)

Power Pills Turbo (2/3) and (3/3)

Time Rift

Retro Spaceship (1/2) and (2/2)

Higgs Grenade (1/2)

Nuclear Warhead (All 3/3)

Higgs Grenade (2/2)

Receding Ponytail

Joe Doll (1/2) and (2/2)

Play Style and Tips

After your initial Rocket in you should have enough Solar to get Snipe and Flashy Glasses.  This starts the solar farm immediately so in the early game, focus on getting droid kills, taking potshots at other nauts if they get too aggressive, or your teammates are present to finish a kill.

When you gain 335 Solar you will want to head back to base to get your first damage upgrade along with the monkey hand.  You can now focus a bit more on killing enemy Nauts but don't forget the droids.

Mid-game is flexible.  Depending on how your team is going, you can interchange Pills and Pump Rifle timings.  If the opposing team is very high burst, putting Pills before Pump may be useful.  Vice Versa if you aren't taking any damage.

Once Rift has been taken and fully geared out, always look for the flanks.  If your ally is chasing an enemy, cut him off with a Rift before catching him with a full 80 damage Snipe to the face. 

Late game sees Raelynn become a force to be reckoned with.  Look for the Rift traps into Snipes and always keep an eye on the minimap to see where your allies are; if an enemy is on half health when you show up, they are dead after a Snipe.  Remember Raelynn is god-like defense on the final base, don't be afraid to fall back and let your allies go forward.

REMEMBER:  Your snipe has a knockback.  Allow enemies to jump into the Rift and almost exit it.  When they are close to exiting, Snipe them knocking them back inside the Rift.  This technique can kill enemy Nauts from full health.


--Tetradd (talk) 11:05, December 28, 2012 (UTC)

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